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Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins

Posted on 2012-02-17




Name:Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins
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   Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins

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2011

Genre: VideoTraining

Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game left functionality as well as channels for generating revenue. The course introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. The course also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores. Exercise files accompany the course.



Orignal Provider

Topics include:

Using scenes, layers, and sprites

Accessing accelerometer data

Understanding cocos2d actions

Creating simple frame animations

Handling touches in a game

Adding sound

Enabling a pause feature

Including support for Retina display and the iPad

Understanding iAd, Store Kit, and Game Kit delegate methods

Using the cocos2d forums

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