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Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) by Greg Snook (Repost)
Special Effects Game Programming with DirectX w/CD (Premier Press Game Development (Software)) by Mason McCuskey (Repost)
Windows Game Programming with Visual Basic and DirectX by Wayne S. Freeze (Repost)
Visual Basic Game Programming for Teens (3rd edition) (repost)
Diablo 3 - Bradygames Strategy Guide
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Programming a Multiplayer FPS in DirectX (Charles River Media Game Development) by Vaughan Young (Repost)
Les Pardew, Scott Pugh, "Game Design for Teens (Premier Press Game Development)" (repost)
Gamestorming - Ein Praxisbuch fur Querdenker, Moderatoren und Innovatoren
Game Programming Gems 8 (Repost)
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Advanced 3-D Game Programming with DirectX 8.0 by Peter Walsh and Adrian Perez (Repost)
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library) by Peter Walsh (Repost)
.NET Game Programming with DirectX 9.0 by Alexandre Santos Lobao and Ellen Hatton (Repost)
Beginning DirectX 10 Game Programming by Wendy Jones (Repost)
Game Theory 101 - The Basics
Jacob Aagaard, -Inside the Chess Mind: How Players of All Levels Think About the Game- (Repost)
Multi-Threaded Game Engine Design (Repost)
Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Repost)
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Game Theory for Applied Economists (Repost)
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